class ASHGame extends UTGame;

event InitGame( string Options, out string ErrorMessage )
{
	super.InitGame( Options, ErrorMessage );

	// ...
}

function InitGameReplicationInfo()
{
	super.InitGameReplicationInfo();

	// ...
}

DefaultProperties
{
	GameName="Ash Runner"

	PlayerControllerClass=class'ASHPlayerController'
	DefaultPawnClass=class'ASHPawn'
	PlayerReplicationInfoClass=class'ASHPlayerReplicationInfo'
	GameReplicationInfoClass=class'ASHGameReplicationInfo'
}
